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Interactive 3D preview (reduced-detail model, 11,629 triangles · 18 × 18 × 11 m). The downloadable files are the full-resolution originals.

Description

A cohesive stylized low-poly nature pack: 40 trees, pines, bushes, rocks, stumps, logs, flowers, grass clumps and mushrooms that all share one palette material, so you can build whole forests with a single draw-call-friendly material.

What's included (40 assets)

  • Trees ×10: round (3), tall (2), birch (2), autumn (2), dead tree
  • Pines ×5: three heights, slim pine, sapling
  • Bushes ×5: round (2), wide, flowering, tall
  • Rocks ×6: small (2), medium (2), large boulder, flat slab
  • Stumps ×2 · Logs ×2 (one mossy)
  • Flowers ×4: red, yellow, violet, mixed patch
  • Grass clumps ×3 · Mushrooms ×3 (fly agaric, brown, cluster)
  • Formats: GLB (texture embedded), FBX, OBJ/MTL, one file per asset, plus the sample diorama GLB and the Blender source

Specs

  • Real-world scale in metres, pivots on the ground at the base centre
  • 36–2,240 triangles per asset (22,352 total), mobile & web friendly
  • One material + one 256 px palette texture (use point/nearest filtering)
  • No LODs or colliders (already low-poly)

Engines

Unity, Unreal Engine and Godot (and anything that reads GLB/FBX/OBJ).

Conventions

CONVENTIONS
  Units: metres, real-world scale (trees 3.6-7 m, pines 1.6-7 m, bushes 0.8-1.6 m, flowers 0.3-0.45 m). Z-up in .blend; GLB/FBX/OBJ exported Y-up.
  Pivot: ground level (z = 0) at the centre of the trunk / base. Roots, logs and leaf rosettes sink up to 6 cm below z = 0 to hide seams on uneven terrain.
  Material: ONE material 'NAT_Palette' on every asset, textures/nat_palette_albedo.png (256 px, 16 flat colour swatches, use Point/Nearest filtering).
  Shading: flat (faceted low-poly). No LODs (assets are already low-poly), no collision meshes (use capsule/convex colliders).

Blender check (live Blender 5.2.1)

  • All 40 assets re-imported from the shipped GLB (40/40), FBX (40/40) and OBJ (40/40) files with the palette texture loaded.
  • 0 loose geometry, 0 degenerate faces, 0 inconsistent-normal edges, all UVs inside the atlas. Flower petals are intentionally thin double-sided cards (open edges).
  • Triangles 36–2,240 per asset, 22,352 for the whole pack.
AssetSize (m)TrianglesLooseDegenerateGLB/FBX/OBJ
nat_bush_flowering1.186 × 1.145 × 0.7811,880003/3
nat_bush_round_a1.293 × 1.421 × 0.881,600003/3
nat_bush_round_b1.027 × 0.935 × 0.6951,280003/3
nat_bush_tall1.159 × 1.129 × 1.0351,600003/3
nat_bush_wide1.583 × 1.617 × 1.0422,240003/3
nat_flower_patch0.642 × 0.634 × 0.444604003/3
nat_flower_red0.343 × 0.373 × 0.41264003/3
nat_flower_violet0.391 × 0.375 × 0.428264003/3
nat_flower_yellow0.343 × 0.315 × 0.38264003/3
nat_grass_a0.395 × 0.433 × 0.32536003/3
nat_grass_b0.371 × 0.44 × 0.27948003/3
nat_grass_tall0.291 × 0.292 × 0.57840003/3
nat_log_a2 × 0.515 × 0.60344003/3
nat_log_mossy2.6 × 0.656 × 0.767444003/3
nat_mushroom_brown0.264 × 0.264 × 0.384003/3
nat_mushroom_cluster0.284 × 0.33 × 0.25336003/3
nat_mushroom_red0.22 × 0.22 × 0.25184003/3
nat_pine_a2.757 × 2.716 × 5.884003/3
nat_pine_b3.509 × 3.456 × 8.607100003/3
nat_pine_c1.805 × 1.777 × 3.70168003/3
nat_pine_sapling0.917 × 0.903 × 1.4168003/3
nat_pine_slim2.211 × 2.178 × 7.992100003/3
nat_rock_flat1.452 × 1.042 × 0.28450003/3
nat_rock_large2.282 × 1.748 × 1.53570003/3
nat_rock_medium_a1.019 × 0.793 × 0.68252003/3
nat_rock_medium_b1.111 × 0.687 × 0.53150003/3
nat_rock_small_a0.429 × 0.344 × 0.27156003/3
nat_rock_small_b0.473 × 0.27 × 0.20458003/3
nat_stump_a1.243 × 1.22 × 0.477136003/3
nat_stump_b1.838 × 1.76 × 0.373152003/3
nat_tree_autumn_a3.315 × 3.311 × 4.3951,172003/3
nat_tree_autumn_b2.591 × 2.635 × 5.214852003/3
nat_tree_birch_a2.389 × 2.347 × 5.3151,248003/3
nat_tree_birch_b3.045 × 3.006 × 5.7961,248003/3
nat_tree_dead2.09 × 2.055 × 4.761116003/3
nat_tree_round_a3.203 × 2.988 × 4.2171,172003/3
nat_tree_round_b2.588 × 2.37 × 3.6371,092003/3
nat_tree_round_c3.639 × 3.533 × 4.8871,492003/3
nat_tree_tall_a2.805 × 2.85 × 5.517852003/3
nat_tree_tall_b3.214 × 3.184 × 6.429852003/3

Technical details

Formats
GLB, FBX, OBJ, BLEND
Software
Blender, Unity, Unreal Engine, Godot
Provenance
Procedural
AI training
prohibited
Engine
unity, unreal-engine, godot
Engine version
Any (GLB/FBX/OBJ); import tested in Blender 5.2.1
Render pipeline
built-in, urp, hdrp, forward, deferred
LODs included
No
Collision meshes
No
Polygon budget
2240 tris
Target platform
pc, mobile, web, vr

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