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Interactive 3D preview (reduced-detail model, 12,959 triangles · 26 × 8.2 × 3.5 m). The downloadable files are the full-resolution originals.

Description

Eight stylised low-poly vehicles for city builders, racers and casual games, every one with separate wheel objects pivoted at the hub, ready to spin and steer.

What's included (8 vehicles)

  • Cars: sedan, hatchback, sports coupe, SUV
  • Trucks: pickup (open bed), panel van, box truck (6 wheels), dump truck (6 wheels)
  • Formats: GLB and FBX (with hierarchy), OBJ/MTL, plus the Blender source

Specs

  • 1,120–3,368 triangles per vehicle (21,628 for all 8, the listed polygon count), one palette material (256 px albedo + emission for head/tail lights)
  • Real-world scale in metres, +X forward, root pivot on the ground
  • Wheels: hub pivots, spin axis = local Y, verified to spin and steer (±25°) without touching the body

Conventions

CONVENTIONS
  Units: metres, real-world scale. Z-up with the vehicles facing +X in the .blend; GLB/FBX/OBJ exported Y-up (glTF keeps +X as forward).
  Hierarchy per vehicle: empty root 'veh_<name>' (pivot = ground, centre of the footprint) ->
     'veh_<name>_body' (identity) and wheel objects 'veh_<name>_wheel_FL / FR / RL / RR' (+ RL2 / RR2 on the trucks).
  Wheels: origin exactly at the hub centre, spin axis = local Y (the axle), tyre touching z = 0. Rotate wheels about local Y to drive,
     rotate the front wheels about Z to steer (+-25 deg clears the body). Left wheels show the rim on +Y, right wheels are rotated 180 deg about Z.
  Material: ONE material 'VEH_Palette' + textures/veh_palette_albedo.png and veh_palette_emission.png (head/tail lights), 256 px, use Point/Nearest filtering.
  Flat (faceted) shading. No interiors, no LODs, no colliders (use a box + wheel colliders). OBJ has no hierarchy (objects are kept separate).

Blender check (live Blender 5.2.1)

  • Wheels (36): origin at the hub (0.0 mm), spin axis local Y, tyre on the ground (0.0 mm). Each wheel spun 360° in 30° steps and the front wheels steered ±25°, 0 body intersections.
  • Re-imported from the shipped GLB (8/8), FBX (8/8) and OBJ (8/8) with textures; wheel pivots preserved in GLB and FBX (0.0 mm error). OBJ keeps separate objects but no hierarchy/pivots.
  • Bodies: 0 loose geometry, 0 degenerate faces; the pickup and dump truck have 5 / 2 shared edges where touching parts meet (harmless in engines).
VehicleBody size (m)TrianglesWheelsSpin hitsSteer hitsPivot error
veh_sedan4.68 × 1.8 × 1.293,2724000.0 mm
veh_hatchback3.98 × 1.75 × 1.323,2724000.0 mm
veh_sports_coupe4.48 × 1.9 × 1.13,3684000.0 mm
veh_suv4.78 × 1.95 × 1.513,2724000.0 mm
veh_pickup5.08 × 1.9 × 1.611,1204000.0 mm
veh_van4.98 × 1.965 × 1.912,8164000.0 mm
veh_box_truck7.292 × 2.34 × 3.053,1406000.0 mm
veh_dump_truck7.05 × 2.45 × 2.351,3686000.0 mm

Technical details

Formats
GLB, FBX, OBJ, BLEND
Software
Blender, Unity, Unreal Engine, Godot
Provenance
Procedural
AI training
prohibited
Polygon count
21628 tris
Rigged
No
Animated
No
PBR materials
No
UV unwrapped
Yes
Units
m

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