
Impacts, booms, braams & metal (12 sounds)
Preview excerpts (up to 30 s each). The download contains the full-quality files.
Description
62 cinematic sound effects for trailers, films, game cut-scenes, YouTube edits and motion graphics: deep sub booms, braam-style synth hits, metal impacts, risers, reverse swells, whooshes, doppler fly-bys and musical stingers. Every sound was synthesised in-house, with no third-party samples, and delivered at 48 kHz / 24-bit for video work.
What's included
- 62 sounds in 8 categories, WAV 48 kHz / 24-bit stereo
- Risers in 2, 4 and 8 seconds (noise and tonal), plus tension, pulse and rumble builds; they end exactly on the peak, so the end of the file lines up with your cut
- Musical hits and stingers tuned to D, so they sit together in one score
sounds_index.csv(category, name, file, description, duration),README.txtand an_audition.mp3preview
| Category | Count | Sounds |
|---|---|---|
| booms | 8 | boom_sub_deep, boom_sub_drop, boom_cinematic_impact, boom_distant, boom_trailer_hit, boom_thunder_crack, boom_tight_punch, boom_heartbeat_double |
| hits | 10 | braam_dark_D, braam_low_cluster, braam_bright_A, braam_swell_D, hit_synth_stab_Dm, hit_taiko_big, hit_snare_cinematic, hit_gated_wall, hit_dark_drone_tail, hit_glitch_slam |
| metallic | 8 | metal_hit_anvil, metal_hit_pipe, metal_gong_large, metal_scrape, metal_clang_low, metal_hybrid_impact, metal_bell_toll_D, metal_door_slam |
| risers | 9 | riser_noise_2s, riser_noise_4s, riser_noise_8s, riser_tonal_2s, riser_tonal_4s, riser_tonal_8s, riser_tension_strings, riser_pulse_accelerate, riser_sub_rumble_build |
| reverse | 6 | reverse_cymbal_2s, reverse_cymbal_4s, reverse_hit_swell, reverse_pad_swell_Dm, reverse_braam_swell, reverse_whoosh_suck |
| whooshes | 10 | whoosh_short_01, whoosh_short_02, whoosh_short_03, whoosh_long_01, whoosh_long_02, whoosh_long_03, whoosh_doppler_fast, whoosh_doppler_car, whoosh_doppler_spaceship, whoosh_sword_swish |
| stingers | 8 | stinger_tension_hit_Dm, stinger_reveal_D_major, stinger_horror_screech, stinger_suspense_low, stinger_dark_Dm, stinger_logo_reveal, stinger_end_title, stinger_glitch_out |
| downers | 3 | downer_power_down, downer_sub_drop_long, downer_tape_stop |
Specs
- WAV 48 kHz / 24-bit stereo, peak −1 dBFS, DC-free, no clipping
- Lengths 0.6–18 s; natural tails trimmed at the noise floor with smooth fades
- Total audio 5.6 minutes · zip 85.1 MB
How to use
- Video (Premiere Pro, DaVinci Resolve, Final Cut, After Effects): drop a riser so its end meets the cut, then land a boom or hit on the cut and let the tail ring.
- Games (Unity, Unreal, Godot): use the hits and whooshes for cut-scenes, boss intros, menus and UI transitions.
- Layer a boom under a stinger for extra weight. The booms carry real sub-bass, so check them on headphones.
All sounds were synthesised in-house, with no third-party samples.
Licence
Licensed via AssetLoom. See https://assetloom.io/licenses. Use in your own projects per the licence purchased; reselling or redistributing the sounds as-is is not allowed.
Technical details
- Formats
- WAV, CSV, MP3
- Software
- Premiere Pro, DaVinci Resolve, Final Cut Pro, After Effects, Ableton Live, FL Studio, Logic Pro, GarageBand, Reaper, Audition
- Provenance
- Procedural
- AI training
- prohibited
- Sample rate
- 48000
- Bit depth
- 24
- Channels
- stereo
- Loopable
- No
- Key
- D (musical hits and stingers)
- Stems included
- No
- Total duration
- 338 s
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