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Impacts, booms, braams & metal (12 sounds)

Preview excerpts (up to 30 s each). The download contains the full-quality files.

Description

62 cinematic sound effects for trailers, films, game cut-scenes, YouTube edits and motion graphics: deep sub booms, braam-style synth hits, metal impacts, risers, reverse swells, whooshes, doppler fly-bys and musical stingers. Every sound was synthesised in-house, with no third-party samples, and delivered at 48 kHz / 24-bit for video work.

What's included

  • 62 sounds in 8 categories, WAV 48 kHz / 24-bit stereo
  • Risers in 2, 4 and 8 seconds (noise and tonal), plus tension, pulse and rumble builds; they end exactly on the peak, so the end of the file lines up with your cut
  • Musical hits and stingers tuned to D, so they sit together in one score
  • sounds_index.csv (category, name, file, description, duration), README.txt and an _audition.mp3 preview
CategoryCountSounds
booms8boom_sub_deep, boom_sub_drop, boom_cinematic_impact, boom_distant, boom_trailer_hit, boom_thunder_crack, boom_tight_punch, boom_heartbeat_double
hits10braam_dark_D, braam_low_cluster, braam_bright_A, braam_swell_D, hit_synth_stab_Dm, hit_taiko_big, hit_snare_cinematic, hit_gated_wall, hit_dark_drone_tail, hit_glitch_slam
metallic8metal_hit_anvil, metal_hit_pipe, metal_gong_large, metal_scrape, metal_clang_low, metal_hybrid_impact, metal_bell_toll_D, metal_door_slam
risers9riser_noise_2s, riser_noise_4s, riser_noise_8s, riser_tonal_2s, riser_tonal_4s, riser_tonal_8s, riser_tension_strings, riser_pulse_accelerate, riser_sub_rumble_build
reverse6reverse_cymbal_2s, reverse_cymbal_4s, reverse_hit_swell, reverse_pad_swell_Dm, reverse_braam_swell, reverse_whoosh_suck
whooshes10whoosh_short_01, whoosh_short_02, whoosh_short_03, whoosh_long_01, whoosh_long_02, whoosh_long_03, whoosh_doppler_fast, whoosh_doppler_car, whoosh_doppler_spaceship, whoosh_sword_swish
stingers8stinger_tension_hit_Dm, stinger_reveal_D_major, stinger_horror_screech, stinger_suspense_low, stinger_dark_Dm, stinger_logo_reveal, stinger_end_title, stinger_glitch_out
downers3downer_power_down, downer_sub_drop_long, downer_tape_stop

Specs

  • WAV 48 kHz / 24-bit stereo, peak −1 dBFS, DC-free, no clipping
  • Lengths 0.6–18 s; natural tails trimmed at the noise floor with smooth fades
  • Total audio 5.6 minutes · zip 85.1 MB

How to use

  • Video (Premiere Pro, DaVinci Resolve, Final Cut, After Effects): drop a riser so its end meets the cut, then land a boom or hit on the cut and let the tail ring.
  • Games (Unity, Unreal, Godot): use the hits and whooshes for cut-scenes, boss intros, menus and UI transitions.
  • Layer a boom under a stinger for extra weight. The booms carry real sub-bass, so check them on headphones.

All sounds were synthesised in-house, with no third-party samples.

Licence

Licensed via AssetLoom. See https://assetloom.io/licenses. Use in your own projects per the licence purchased; reselling or redistributing the sounds as-is is not allowed.

Technical details

Formats
WAV, CSV, MP3
Software
Premiere Pro, DaVinci Resolve, Final Cut Pro, After Effects, Ableton Live, FL Studio, Logic Pro, GarageBand, Reaper, Audition
Provenance
Procedural
AI training
prohibited
Sample rate
48000
Bit depth
24
Channels
stereo
Loopable
No
Key
D (musical hits and stingers)
Stems included
No
Total duration
338 s

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