
- Interactive 3D preview
- Video preview
Vehicle and Seated Animation Pack: Car, Motorbike, Bicycle, Desk, 12 Clips
FBX · GLB · BVH · BLEND · JSON · CSV · TXT
- 2
Loading 3D preview…
14 original clips: a standing vertical jump and long jump, a jump start, airborne loop and soft or hard landing you can chain for any height, a stumble and recovery, and everyday interactions: pick up and put down a box, push a button, knock on a door, throw overhand and wave. Root-motion and in-place versions of every clip.
Character animation only; optional alignment blockouts included for the box, button and door.
| Clip | Frames | Loop | Notes |
|---|---|---|---|
| Idle Ready | 121 | yes | standing idle, start and end pose of the jumps and interactions |
| Jump InPlace | 56 | no | two-footed vertical jump, 0.30 m, take_off frame 17, land frame 31 |
| Jump Forward | 61 | no | standing long jump, 1.0 m root motion, take_off frame 17, land frame 30 |
| Jump Start | 23 | no | crouch and take off, ends in the airborne pose of Fall_Loop |
| Fall Loop | 41 | yes | airborne loop: legs and arms balancing, for jumps and falls of any height |
| Land Soft | 41 | no | from the airborne pose: touch down (frame 5), absorb, stand |
| Land Hard | 61 | no | from the airborne pose: deep absorb with the right hand on the floor, slow rise |
| Stumble Recover | 55 | no | shoved from behind: three catching steps, recovers upright, 0.83 m root motion |
| Pick Up Floor | 71 | no | squat, palms on the sides of a 30 cm box on the floor (grab frame 29), lift to the chest |
| Put Down Floor | 71 | no | the reverse: box from the chest to the floor (release frame 43) |
| Push Button | 45 | no | index finger presses a wall button at chest height (press frame 19) |
| Knock On Door | 61 | no | three knocks with the knuckles (frames 21, 28, 35) |
| Throw Overhand | 55 | no | right-hand overhand throw with a step, ball released at frame 25, 0.24 m root motion |
| Wave | 61 | no | right hand raised, three waves, back to the idle |
Unity (Humanoid), Unreal Engine 5 (UE5-named FBX + skinned mannequin), Godot 4 (GLB). Tested by re-import in Blender; not opened in the engines for this listing.
Keyframed pose to pose by AssetLoom: ballistic hips while airborne, legs switching between planted IK and FK in the air, analytic hand placement on the props. No motion capture, no third-party or library motion, no AI generation. Right-handed interactions; stylised game timing.
Standard licence: use in personal and commercial projects; don't resell or share the files. See https://assetloom.io/licenses
Latest version 1.1.0, released .
1.1.0
1.1.0: Throw Overhand rebuilt as a proper overhand throw: side-on stance with the lead arm at the target, weight back then forward with the stride, hips opening before the shoulders, elbow at shoulder height with the arm cocked back, release in front of the head at frame 25 and a follow-through across the body. Previews re-rendered.
1.0.0

FBX · GLB · BVH · BLEND · JSON · CSV · TXT

FBX · GLB · BVH · BLEND · JSON · CSV · TXT

FBX · GLB · BVH · BLEND · JSON · CSV · TXT

FBX · BVH · GLB · BLEND · CSV · TXT
Own this asset? Sign in to review it.
No reviews yet. Owners can share how the asset worked for them.
Sign in to ask the creator a question.
No questions yet. Ask about formats, compatibility or licensing.