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Interactive 3D preview (reduced-detail model, 34,006 triangles · 1.6 × 1.9 × 0.3 m). The downloadable files are the full-resolution originals.

Description

A kitchen and food prop set of 33 models for kitchen scenes, cosy and cooking games, product shots and archviz dressing. Clean stylised shapes with real thickness (hollow pots, mugs and bowls), proper lids, handles and spouts, and PBR materials at real-world texel density.

What's included (33 pieces)

  • Cookware: stock_pot, dutch_oven, frying_pan, saucepan, kettle, toaster
  • Utensils: cutting_board, chef_knife, wooden_spoon, spatula, whisk, rolling_pin, mortar_pestle
  • Tableware and storage: plate, bowl, mug, canister_large, canister_small, oil_bottle, pepper_mill
  • Food: bread_loaf, baguette, apple_red, apple_green, orange, lemon, tomato, egg, onion, carrot, banana, cheese_wheel, cheese_wedge
  • Formats: GLB, FBX, OBJ/MTL (one file per piece) + Blender source

Specs

  • Real-world scale in metres (a dinner plate is 27 cm, an apple 8 cm), pivots on the resting surface
  • 88 to 2,264 triangles per model, 34,006 for the whole set (listed polygon count)
  • PBR metal/roughness: 28 texture sets (albedo, normal GL + DX, roughness, metallic, AO, ORM) at 512 to 1024 px
  • World-scale UVs: brushed metal runs around spun pots, wood grain follows handles, fruit skins wrap cylindrically
  • All textures and meshes made procedurally by AssetLoom (no scans, no third-party content)

Conventions

Units: metres, real-world scale. Z-up in the .blend; GLB/FBX/OBJ exported Y-up (glTF convention).
Pivots: on the resting surface at the base centre; every prop rests exactly on z = 0 (utensils lie flat, like on a worktop). Fronts face -Y in Blender (+Z in glTF).
Vessels are hollow with real wall thickness (closed, manifold shells), so you can fill them or place food inside.
One mesh object per piece, triangulated, smooth shading with hard edges and area-weighted custom normals where useful (normals exported).
UVs: world-scale projections per part (planar, cylindrical or swept along the part) so tiling PBR textures keep a constant texel density.
  Screens and labels use fitted 0-1 UVs. No lightmap UV2: let Unity/Unreal generate one if you bake lighting.
Materials (28): food_apple, food_apple_green, food_banana, food_bread, food_carrot, food_cheese, food_egg, food_leaf, food_lemon, food_onion, food_orange, food_rind, food_stem, food_tomato, kit_beech, kit_cast_iron, kit_ceramic_blue, kit_ceramic_sage, kit_ceramic_white, kit_copper, kit_cork, kit_enamel_cream, kit_enamel_red, kit_glass_green, kit_marble, kit_plastic_black, kit_steel, kit_walnut.
Textures: <set>_albedo, _normal-gl (OpenGL: Blender, Unity, Godot), _normal-dx (DirectX: Unreal), _roughness, _metallic, _ao,
  _orm (R = AO, G = roughness, B = metallic). GLBs embed JPEG copies; FBX/OBJ reference ../textures/.

Engine notes

  • Blender: open the .blend (textures resolve from textures/) or import any GLB/FBX/OBJ.
  • Unity (URP/HDRP/Built-in): import the FBX files plus the textures folder; set the _normal-gl maps to Normal Map. Metallic smoothness: use _metallic and invert _roughness, or use the GLB with glTFast.
  • Unreal Engine 5: import the FBX files; use _normal-dx for normals and _orm (R = AO, G = roughness, B = metallic) packed into one texture.
  • Godot 4: drop the GLB files into the project; materials, normal maps and AO come through automatically.
  • Other DCCs (Maya, 3ds Max, Cinema 4D, Houdini): FBX or OBJ + MTL with the PNG maps.

Headless Blender check

  • All 33 pieces re-imported from the shipped GLB, FBX and OBJ files with every PBR map resolved (33/33, 33/33, 33/33); triangle counts identical across formats: yes.
  • 0 loose vertices/edges, 0 degenerate faces, 0 open edges, 0 flipped-normal edges; 0 floating parts (every part touches its neighbours or the resting surface).
  • No coplanar overlapping faces between parts (no z-fighting).
PieceSize (m)Triangles
kit_stock_pot0.303 × 0.254 × 0.2262,264
kit_dutch_oven0.321 × 0.276 × 0.1682,264
kit_frying_pan0.505 × 0.286 × 0.089968
kit_saucepan0.353 × 0.163 × 0.1251,268
kit_kettle0.3 × 0.2 × 0.2461,796
kit_toaster0.3 × 0.184 × 0.181968
kit_cutting_board0.45 × 0.24 × 0.022536
kit_chef_knife0.334 × 0.048 × 0.023878
kit_wooden_spoon0.275 × 0.052 × 0.017704
kit_spatula0.26 × 0.07 × 0.022288
kit_whisk0.315 × 0.074 × 0.0752,048
kit_rolling_pin0.48 × 0.054 × 0.054576
kit_plate0.27 × 0.27 × 0.0251,152
kit_bowl0.164 × 0.164 × 0.0661,120
kit_mug0.124 × 0.086 × 0.0951,236
kit_canister_large0.138 × 0.138 × 0.1831,552
kit_canister_small0.108 × 0.108 × 0.1231,552
kit_oil_bottle0.07 × 0.07 × 0.257608
kit_pepper_mill0.06 × 0.06 × 0.213828
kit_mortar_pestle0.163 × 0.132 × 0.159960
food_bread_loaf0.28 × 0.136 × 0.0971,520
food_baguette0.6 × 0.07 × 0.0481,440
food_apple_red0.084 × 0.084 × 0.088580
food_apple_green0.08 × 0.08 × 0.083580
food_orange0.078 × 0.078 × 0.076732
food_lemon0.096 × 0.062 × 0.062832
food_tomato0.072 × 0.073 × 0.0511,708
food_egg0.058 × 0.043 × 0.043728
food_onion0.08 × 0.08 × 0.102492
food_carrot0.306 × 0.132 × 0.035912
food_banana0.174 × 0.078 × 0.035348
food_cheese_wheel0.226 × 0.226 × 0.08480
food_cheese_wedge0.108 × 0.077 × 0.07588

Technical details

Formats
GLB, FBX, OBJ, BLEND, PNG
Software
Blender, Unity, Unreal Engine, Godot, Maya, Cinema 4D
Provenance
Procedural
AI training
prohibited
Polygon count
34006 tris
Rigged
No
Animated
No
PBR materials
Yes
Texture resolution
1k
UV unwrapped
Yes
Units
m

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