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Description
A kitchen and food prop set of 33 models for kitchen scenes, cosy and cooking games, product shots and archviz dressing. Clean stylised shapes with real thickness (hollow pots, mugs and bowls), proper lids, handles and spouts, and PBR materials at real-world texel density.
What's included (33 pieces)
- Cookware: stock_pot, dutch_oven, frying_pan, saucepan, kettle, toaster
- Utensils: cutting_board, chef_knife, wooden_spoon, spatula, whisk, rolling_pin, mortar_pestle
- Tableware and storage: plate, bowl, mug, canister_large, canister_small, oil_bottle, pepper_mill
- Food: bread_loaf, baguette, apple_red, apple_green, orange, lemon, tomato, egg, onion, carrot, banana, cheese_wheel, cheese_wedge
- Formats: GLB, FBX, OBJ/MTL (one file per piece) + Blender source
Specs
- Real-world scale in metres (a dinner plate is 27 cm, an apple 8 cm), pivots on the resting surface
- 88 to 2,264 triangles per model, 34,006 for the whole set (listed polygon count)
- PBR metal/roughness: 28 texture sets (albedo, normal GL + DX, roughness, metallic, AO, ORM) at 512 to 1024 px
- World-scale UVs: brushed metal runs around spun pots, wood grain follows handles, fruit skins wrap cylindrically
- All textures and meshes made procedurally by AssetLoom (no scans, no third-party content)
Conventions
Units: metres, real-world scale. Z-up in the .blend; GLB/FBX/OBJ exported Y-up (glTF convention).
Pivots: on the resting surface at the base centre; every prop rests exactly on z = 0 (utensils lie flat, like on a worktop). Fronts face -Y in Blender (+Z in glTF).
Vessels are hollow with real wall thickness (closed, manifold shells), so you can fill them or place food inside.
One mesh object per piece, triangulated, smooth shading with hard edges and area-weighted custom normals where useful (normals exported).
UVs: world-scale projections per part (planar, cylindrical or swept along the part) so tiling PBR textures keep a constant texel density.
Screens and labels use fitted 0-1 UVs. No lightmap UV2: let Unity/Unreal generate one if you bake lighting.
Materials (28): food_apple, food_apple_green, food_banana, food_bread, food_carrot, food_cheese, food_egg, food_leaf, food_lemon, food_onion, food_orange, food_rind, food_stem, food_tomato, kit_beech, kit_cast_iron, kit_ceramic_blue, kit_ceramic_sage, kit_ceramic_white, kit_copper, kit_cork, kit_enamel_cream, kit_enamel_red, kit_glass_green, kit_marble, kit_plastic_black, kit_steel, kit_walnut.
Textures: <set>_albedo, _normal-gl (OpenGL: Blender, Unity, Godot), _normal-dx (DirectX: Unreal), _roughness, _metallic, _ao,
_orm (R = AO, G = roughness, B = metallic). GLBs embed JPEG copies; FBX/OBJ reference ../textures/.
Engine notes
- Blender: open the .blend (textures resolve from textures/) or import any GLB/FBX/OBJ.
- Unity (URP/HDRP/Built-in): import the FBX files plus the textures folder; set the _normal-gl maps to Normal Map. Metallic smoothness: use _metallic and invert _roughness, or use the GLB with glTFast.
- Unreal Engine 5: import the FBX files; use _normal-dx for normals and _orm (R = AO, G = roughness, B = metallic) packed into one texture.
- Godot 4: drop the GLB files into the project; materials, normal maps and AO come through automatically.
- Other DCCs (Maya, 3ds Max, Cinema 4D, Houdini): FBX or OBJ + MTL with the PNG maps.
Headless Blender check
- All 33 pieces re-imported from the shipped GLB, FBX and OBJ files with every PBR map resolved (33/33, 33/33, 33/33); triangle counts identical across formats: yes.
- 0 loose vertices/edges, 0 degenerate faces, 0 open edges, 0 flipped-normal edges; 0 floating parts (every part touches its neighbours or the resting surface).
- No coplanar overlapping faces between parts (no z-fighting).
| Piece | Size (m) | Triangles |
|---|---|---|
kit_stock_pot | 0.303 × 0.254 × 0.226 | 2,264 |
kit_dutch_oven | 0.321 × 0.276 × 0.168 | 2,264 |
kit_frying_pan | 0.505 × 0.286 × 0.089 | 968 |
kit_saucepan | 0.353 × 0.163 × 0.125 | 1,268 |
kit_kettle | 0.3 × 0.2 × 0.246 | 1,796 |
kit_toaster | 0.3 × 0.184 × 0.181 | 968 |
kit_cutting_board | 0.45 × 0.24 × 0.022 | 536 |
kit_chef_knife | 0.334 × 0.048 × 0.023 | 878 |
kit_wooden_spoon | 0.275 × 0.052 × 0.017 | 704 |
kit_spatula | 0.26 × 0.07 × 0.022 | 288 |
kit_whisk | 0.315 × 0.074 × 0.075 | 2,048 |
kit_rolling_pin | 0.48 × 0.054 × 0.054 | 576 |
kit_plate | 0.27 × 0.27 × 0.025 | 1,152 |
kit_bowl | 0.164 × 0.164 × 0.066 | 1,120 |
kit_mug | 0.124 × 0.086 × 0.095 | 1,236 |
kit_canister_large | 0.138 × 0.138 × 0.183 | 1,552 |
kit_canister_small | 0.108 × 0.108 × 0.123 | 1,552 |
kit_oil_bottle | 0.07 × 0.07 × 0.257 | 608 |
kit_pepper_mill | 0.06 × 0.06 × 0.213 | 828 |
kit_mortar_pestle | 0.163 × 0.132 × 0.159 | 960 |
food_bread_loaf | 0.28 × 0.136 × 0.097 | 1,520 |
food_baguette | 0.6 × 0.07 × 0.048 | 1,440 |
food_apple_red | 0.084 × 0.084 × 0.088 | 580 |
food_apple_green | 0.08 × 0.08 × 0.083 | 580 |
food_orange | 0.078 × 0.078 × 0.076 | 732 |
food_lemon | 0.096 × 0.062 × 0.062 | 832 |
food_tomato | 0.072 × 0.073 × 0.051 | 1,708 |
food_egg | 0.058 × 0.043 × 0.043 | 728 |
food_onion | 0.08 × 0.08 × 0.102 | 492 |
food_carrot | 0.306 × 0.132 × 0.035 | 912 |
food_banana | 0.174 × 0.078 × 0.035 | 348 |
food_cheese_wheel | 0.226 × 0.226 × 0.08 | 480 |
food_cheese_wedge | 0.108 × 0.077 × 0.075 | 88 |
Technical details
- Formats
- GLB, FBX, OBJ, BLEND, PNG
- Software
- Blender, Unity, Unreal Engine, Godot, Maya, Cinema 4D
- Provenance
- Procedural
- AI training
- prohibited
- Polygon count
- 34006 tris
- Rigged
- No
- Animated
- No
- PBR materials
- Yes
- Texture resolution
- 1k
- UV unwrapped
- Yes
- Units
- m
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