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Description

Material & Surface Reference: 60 Renders

Sixty material reference renders at 2048 × 2048, all under the same studio lighting so they compare directly. Each render shows a sphere with a bevelled cube (hard materials) or a draped cloth swatch (fabrics and leather). The labelled versions show the material name, category and the shader values used. Clean versions are included too.

The 60 materials

  • Metals (12): Polished Chrome, Brushed Stainless Steel, Polished Gold, Satin Gold, Polished Copper, Hammered Copper, Brass, Aged Bronze with Patina, Anodised Aluminium (Blue), Titanium (bead-blasted), Cast Iron, Rusted Steel
  • Plastics & Coatings (10): Glossy Red ABS, Matte White PLA, Black Rubber, Soft-touch Grey Plastic, Frosted Polypropylene, Metallic Car Paint, Pearlescent White, Glossy Yellow Plastic, Carbon Fibre (clear-coated), Terracotta Powder Coat
  • Glass & Liquids (8): Clear Glass, Frosted Glass, Amber Glass, Bottle-Green Glass, Smoked Grey Glass, Lead Crystal (IOR 2.0), Opal / Milk Glass, Water (tinted)
  • Ceramics & Stone (10): Glazed White Porcelain, Unglazed Terracotta, Celadon Glaze, Speckled Stoneware, Matte Black Ceramic, Polished White Marble, Terrazzo, Cast Concrete, Troweled Plaster, Glazed Ceramic Tiles
  • Wood (8): Oak (flat-sawn), Oak Floor Planks, Oiled Walnut, Hard Maple, Lacquered Cherry, Ebony, Bamboo (strand), Knotty Pine
  • Fabrics & Leather (12): Natural Linen, Burlap / Hessian, Crimson Velvet, Champagne Satin, Indigo Denim, Grey Wool Felt, Cotton Jersey (knit), Olive Corduroy, Brown Pebble Leather, Tan Suede, Black Lycra / Spandex, Herringbone Tweed

Specs

  • 60 labelled PNGs and 60 clean JPEGs (quality 95), all 2048 × 2048
  • index.csv with every shader parameter: base colour, roughness, metallic, IOR, transmission, clear coat, sheen, anisotropy and subsurface, plus the pattern source
  • contact-sheet.jpg showing all 60
  • Consistent setup throughout: 0.6 m key softbox, fill, rim, top light and a gradient environment for reflections, on a mid-grey cyclorama, 85 mm lens
  • About 198 MB zipped

Uses

Look-development targets and starting values for Blender, Unreal, Unity, Substance and similar tools. Also useful for painters and illustrators studying how materials handle highlights, reflection, transmission and sheen, and for teaching PBR.

Rendered in Blender Cycles. Patterns are procedural or come from AssetLoom's own procedural PBR texture set. No AI generation and no photo scans.

Licensed via AssetLoom. See https://assetloom.io/licenses. Reselling or redistributing the files is not allowed.

Technical details

Formats
PNG, JPEG, CSV
Software
Blender, Substance 3D Painter, Photoshop, Procreate, PureRef, Any image viewer
Provenance
Procedural
AI training
prohibited
Number of images
60
Minimum resolution
2048x2048
Subject
material and surface samples on spheres, cubes and cloth swatches
Model release status
not_applicable
Use restriction
commercial

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