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Medley: 58 sounds (jumps, coins, power-ups, lasers, explosions, menus)

Preview excerpts (up to 30 s each). The download contains the full-quality files.

Description

80 retro game sound effects with the punch of 8-bit consoles and arcade cabinets: jumps, coins, pickups, power-ups, lasers, explosions, hits, menu blips, 1-ups and 8 short jingles in key (level start, level complete, game over, victory, boss, high score and more). They are built from authentic chip voices (pulse waves with selectable duty, a stepped triangle and LFSR noise) driven frame by frame at 60 Hz, the way the original sound drivers worked. Synthesised in-house, with no third-party samples.

What's included

  • 80 sounds in 10 categories, each as WAV (44.1 kHz / 16-bit mono) and OGG Vorbis
  • Jingles and melodic cues in C major / A minor, so they match each other and most chip soundtracks
  • sounds_index.csv, README.txt (with level tips) and an _audition.mp3 preview
CategoryCountSounds
jumps8jump_small, jump_big, jump_double, jump_spring, jump_float, jump_low, jump_hop, jump_land
pickups8coin_classic, coin_double, coin_bright, gem_pickup, item_pickup, key_pickup, heart_pickup, ring_chime
powerups8powerup_rise, powerup_grow, powerup_star, powerup_shield, powerup_speed, powerup_magic, powerdown_shrink, powerup_full_charge
shots10laser_zap, laser_pew, laser_heavy, laser_charge_shot, laser_rapid, blaster_noise, shoot_bullet, missile_launch, beam_long, enemy_shot
explosions8explosion_small, explosion_big, explosion_long_rumble, explosion_crunch, explosion_bomb_drop, explosion_debris, explosion_pop, explosion_chain
hits8hit_punch, hit_enemy, hurt_player, hit_metal_clank, hit_bonk, hit_squish, block_shield, death_fall
menu10menu_move, menu_select, menu_confirm, menu_cancel, menu_pause, menu_unpause, menu_error, text_blip, start_press, cursor_tick
1-up3oneup_classic, oneup_arp, extra_life_fanfare
jingles8jingle_level_start, jingle_level_complete, jingle_game_over_sad, jingle_game_over_short, jingle_victory_fanfare, jingle_boss_appear, jingle_high_score, jingle_secret_found
misc9door_open, teleport, warp_pipe, spring_boing, bounce, alarm_siren, countdown_321_go, footstep_tap, checkpoint_bell

Specs

  • WAV 44.1 kHz / 16-bit mono + OGG Vorbis; peak −1 dBFS; DC-free; clean fades
  • Durations 0.03–3.6 s (UI ticks to full jingles) · total 55 s of audio · zip 5.9 MB

How to use

  • Unity / Godot / Unreal / GameMaker / Defold / Phaser: import the OGG (or WAV) files; set short UI and shot sounds to decompress on load.
  • Trigger text_blip per character and cursor_tick per list item, with a little random pitch for variety.
  • Pair the jingles with level transitions; they are short enough to play over gameplay.

All sounds were synthesised in-house, with no third-party samples.

Licence

Licensed via AssetLoom. See https://assetloom.io/licenses. Use in your own projects per the licence purchased; reselling or redistributing the sounds as-is is not allowed.

Technical details

Formats
WAV, OGG, CSV, MP3
Software
GameMaker, Construct, RPG Maker, Phaser, Defold, Premiere Pro, DaVinci Resolve, Ableton Live, FL Studio
Provenance
Procedural
AI training
prohibited
Sample rate
44100
Bit depth
16
Channels
mono
Loopable
No
Key
C major / A minor (jingles)
Stems included
No
Total duration
55 s

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