
Medley: 58 sounds (jumps, coins, power-ups, lasers, explosions, menus)
Preview excerpts (up to 30 s each). The download contains the full-quality files.
Description
80 retro game sound effects with the punch of 8-bit consoles and arcade cabinets: jumps, coins, pickups, power-ups, lasers, explosions, hits, menu blips, 1-ups and 8 short jingles in key (level start, level complete, game over, victory, boss, high score and more). They are built from authentic chip voices (pulse waves with selectable duty, a stepped triangle and LFSR noise) driven frame by frame at 60 Hz, the way the original sound drivers worked. Synthesised in-house, with no third-party samples.
What's included
- 80 sounds in 10 categories, each as WAV (44.1 kHz / 16-bit mono) and OGG Vorbis
- Jingles and melodic cues in C major / A minor, so they match each other and most chip soundtracks
sounds_index.csv,README.txt(with level tips) and an_audition.mp3preview
| Category | Count | Sounds |
|---|---|---|
| jumps | 8 | jump_small, jump_big, jump_double, jump_spring, jump_float, jump_low, jump_hop, jump_land |
| pickups | 8 | coin_classic, coin_double, coin_bright, gem_pickup, item_pickup, key_pickup, heart_pickup, ring_chime |
| powerups | 8 | powerup_rise, powerup_grow, powerup_star, powerup_shield, powerup_speed, powerup_magic, powerdown_shrink, powerup_full_charge |
| shots | 10 | laser_zap, laser_pew, laser_heavy, laser_charge_shot, laser_rapid, blaster_noise, shoot_bullet, missile_launch, beam_long, enemy_shot |
| explosions | 8 | explosion_small, explosion_big, explosion_long_rumble, explosion_crunch, explosion_bomb_drop, explosion_debris, explosion_pop, explosion_chain |
| hits | 8 | hit_punch, hit_enemy, hurt_player, hit_metal_clank, hit_bonk, hit_squish, block_shield, death_fall |
| menu | 10 | menu_move, menu_select, menu_confirm, menu_cancel, menu_pause, menu_unpause, menu_error, text_blip, start_press, cursor_tick |
| 1-up | 3 | oneup_classic, oneup_arp, extra_life_fanfare |
| jingles | 8 | jingle_level_start, jingle_level_complete, jingle_game_over_sad, jingle_game_over_short, jingle_victory_fanfare, jingle_boss_appear, jingle_high_score, jingle_secret_found |
| misc | 9 | door_open, teleport, warp_pipe, spring_boing, bounce, alarm_siren, countdown_321_go, footstep_tap, checkpoint_bell |
Specs
- WAV 44.1 kHz / 16-bit mono + OGG Vorbis; peak −1 dBFS; DC-free; clean fades
- Durations 0.03–3.6 s (UI ticks to full jingles) · total 55 s of audio · zip 5.9 MB
How to use
- Unity / Godot / Unreal / GameMaker / Defold / Phaser: import the OGG (or WAV) files; set short UI and shot sounds to decompress on load.
- Trigger
text_blipper character andcursor_tickper list item, with a little random pitch for variety. - Pair the jingles with level transitions; they are short enough to play over gameplay.
All sounds were synthesised in-house, with no third-party samples.
Licence
Licensed via AssetLoom. See https://assetloom.io/licenses. Use in your own projects per the licence purchased; reselling or redistributing the sounds as-is is not allowed.
Technical details
- Formats
- WAV, OGG, CSV, MP3
- Software
- GameMaker, Construct, RPG Maker, Phaser, Defold, Premiere Pro, DaVinci Resolve, Ableton Live, FL Studio
- Provenance
- Procedural
- AI training
- prohibited
- Sample rate
- 44100
- Bit depth
- 16
- Channels
- mono
- Loopable
- No
- Key
- C major / A minor (jingles)
- Stems included
- No
- Total duration
- 55 s
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