
Nature medley: rain, thunder, wind, stream, waves
Preview excerpts (up to 30 s each). The download contains the full-quality files.
Description
15 seamless 60-second ambience loops: rain, thunder, wind, water, fire, night insects, caves, rooms and sci-fi spaces. Use them as beds for video, games, podcasts, meditation apps and installations. Each file loops with no click, gap or level jump, so one minute can run for an hour. Everything was synthesised in-house, with no third-party samples or field recordings.
What's included
| Loop | What it sounds like |
|---|---|
Light Rain (amb_rain_light_60s_loop.wav) | gentle steady rain with close drops and soft wash |
Heavy Rain (amb_rain_heavy_60s_loop.wav) | dense downpour with low roar and splashes |
Distant Thunderstorm (amb_thunderstorm_distant_60s_loop.wav) | steady rain bed with distant rolling thunder |
Gentle Wind (amb_wind_gentle_60s_loop.wav) | soft outdoor breeze with slow gusts and leaf rustle |
Storm Wind (amb_wind_storm_60s_loop.wav) | strong howling wind with whistles, gusts and low rumble |
Babbling Stream (amb_stream_babbling_60s_loop.wav) | small stream over stones: bubbling, gurgling water |
Ocean Waves (amb_ocean_waves_60s_loop.wav) | shore waves rolling in and washing out over sand |
Campfire Crackle (amb_campfire_60s_loop.wav) | close campfire: crackles, pops, soft roar of flames |
Night Insects (amb_night_insects_60s_loop.wav) | warm summer night: chirping cricket chorus over a quiet breeze |
Cave Drips (amb_cave_drips_60s_loop.wav) | large cave: irregular water drips in a long reverberant space |
Room Tone (amb_room_tone_60s_loop.wav) | quiet neutral interior room tone with gentle air movement |
Spaceship Interior Hum (amb_spaceship_hum_60s_loop.wav) | sci-fi ship interior: deep engine drone, air handling and soft telemetry blips |
Server Room (amb_server_room_60s_loop.wav) | data centre: dense fan noise, blade tones, coil whine and drive ticks |
Underwater (amb_underwater_60s_loop.wav) | submerged: muffled low rumble, slow currents and drifting bubbles |
Distant City (amb_city_distant_60s_loop.wav) | far-off city: low traffic rumble with occasional passing vehicles |
Also included: ambience_index.csv, a README.txt with suggested starting levels for each bed, and an _audition.mp3 preview.
Specs
- WAV 48 kHz / 24-bit stereo, exactly 60.000 s each, peak −1 dBFS, DC-free
- Seamless loop point, checked numerically on every file (the jump across the loop point is smaller than the file's typical sample step)
- Noise beds crossfade into their own start; drops, crackles, chirps, waves and thunder (and their reverb) wrap around the loop point
- Total audio 15 minutes · zip 239.6 MB
How to use
- Video / podcasts: put a bed on its own track, loop it for the length of the scene and set it 10–20 dB under dialogue.
- Games (Unity, Unreal, Godot): import as a streaming audio clip with looping on. Layer two beds for variety.
- Apps / web: loop with the Web Audio API or
<audio loop>. Convert to OGG or AAC if you need smaller files.
All sounds were synthesised in-house, with no third-party samples.
Licence
Licensed via AssetLoom. See https://assetloom.io/licenses. Use in your own projects per the licence purchased; reselling or redistributing the sounds as-is is not allowed.
Technical details
- Formats
- WAV, CSV, MP3
- Software
- Premiere Pro, DaVinci Resolve, Final Cut Pro, After Effects, Ableton Live, Logic Pro, Reaper, Audition, OBS Studio
- Provenance
- Procedural
- AI training
- prohibited
- Sample rate
- 48000
- Bit depth
- 24
- Channels
- stereo
- Loopable
- Yes
- Stems included
- No
- Total duration
- 900 s
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