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Sci-Fi Crew Character Set: Soldier, Pilot, Android, Rigged with LODs
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Two game-ready stylised aliens, a slender Grey and a Reptile warrior with a tail, each with two colour variants, three LODs and 2K PBR textures with baked wear. They are built on the shared AssetLoom 53-bone humanoid skeleton, so every AssetLoom animation pack plays on them directly, and the bone names follow Unity Humanoid, Godot's humanoid profile and (in separate files) UE5 naming.
Both have stitched gloves with knuckle and finger-segment pads that follow the finger bones, and boots with rounded soles slightly wider than the upper. Panel seams, stitching, edge wear, scratches and grime are baked into the textures. The heads are stylised non-human designs, with no human face to rig. The Reptile's tail runs on five extra deforming bones (x_tail_01 to x_tail_05); our animation packs do not key them, so the tail follows the hips until you animate it.
x_hand_r_weapon, x_hand_l_weapon, x_hand_l_shield, x_back, x_hip_lRig/bone_map.json and check_report.txt| LOD0 | LOD1 | LOD2 | |
|---|---|---|---|
| Grey | 28505 | 14251 | 6269 |
| Reptile | 28598 | 14298 | 6290 |
Triangles per LOD. One material and one UV set per character; max 4 bone influences per vertex; A-pose bind; about 1.75 to 1.85 m tall with cranium and horns.
Every exported file was re-imported in Blender and compared with the AssetLoom rig: bone names, parents and rest pose (within 0.1 mm), sockets, weights and triangle counts. Each character was also posed with clips from our locomotion, unarmed, melee, jumps and vehicle packs, and the hands were reviewed close up in relaxed, fist, open and pointing poses.
Engines were not opened for this listing. Full import notes are in the README.
Linear blend skinning without corrective shapes, so plates can touch at extreme bends. The tail is not animated by our packs. No facial rig. No weapons included (the melee pack's props fit the sockets).
Two complete characters with four looks, three LODs each and 2K PBR textures for 300 credits, on the same skeleton as every AssetLoom animation pack. More aliens are planned for this set as free updates.
Modelled procedurally by AssetLoom in Blender: outfit shells grown from the AssetLoom mannequin body, hard-surface parts, procedural materials baked to 2K textures. No scans, no store assets, no AI generation.
Standard licence: use in personal and commercial projects; don't resell or share the files. See https://assetloom.io/licenses

FBX · GLB · BLEND · PNG · JSON · TXT

FBX · GLB · BLEND · PNG · JSON · TXT

FBX · GLB · BLEND · PNG · CSV · TXT

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