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Aliens Character Set: Grey and Reptile Warrior, Rigged with LODs
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Three game-ready sci-fi characters, a Soldier, a Pilot and an Android, each with two colour variants, three LODs and 2K PBR textures with baked wear. They are built on the shared AssetLoom 53-bone humanoid skeleton, so every AssetLoom animation pack plays on them directly, and the bone names follow Unity Humanoid, Godot's humanoid profile and (in separate files) UE5 naming.
All three have stitched gloves with knuckle and finger-segment pads that follow the finger bones, and boots with rounded soles slightly wider than the upper. Panel seams, stitching, edge wear, scratches and grime are baked into the textures. Closed helmets and a faceplate mean there is no face to rig, retopologise or animate.
x_hand_r_weapon, x_hand_l_weapon, x_hand_l_shield, x_back, x_hip_lRig/bone_map.json and check_report.txt| LOD0 | LOD1 | LOD2 | |
|---|---|---|---|
| Soldier | 29,001 | 14,498 | 6,379 |
| Pilot | 29,332 | 14,666 | 6,453 |
| Android | 29,214 | 14,605 | 6,425 |
Triangles per LOD. One material and one UV set per character; max 4 bone influences per vertex; A-pose bind; about 1.8 m tall with the helmet.
Every exported file was re-imported in Blender and compared with the AssetLoom rig: bone names, parents and rest pose (within 0.1 mm), sockets, weights and triangle counts. Each character was also posed with clips from our locomotion, unarmed, melee, jumps and vehicle packs, and the hands were reviewed close up in relaxed, fist, open and pointing poses.
Engines were not opened for this listing. Full import notes are in the README.
Linear blend skinning without corrective shapes, so plates can touch at extreme bends. No facial rig. No weapons included (the melee pack's props fit the sockets).
Modelled procedurally by AssetLoom in Blender: outfit shells grown from the AssetLoom mannequin body, hard-surface parts, procedural materials baked to 2K textures. No scans, no store assets, no AI generation.
Standard licence: use in personal and commercial projects; don't resell or share the files. See https://assetloom.io/licenses

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