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Description
A cohesive low-poly dungeon kit: 34 modular pieces on a 2 m grid (floors, walls with doorway/arch/window variants, pillars, stairs, doors and a full set of props), all sharing one palette material so a whole level is a single draw-call-friendly material.
What's included
- Floors (4): stone, cracked, mossy, drain grate
- Walls (8): straight, damaged, half-height, doorway, archway, barred window, corner, wall end
- Structure (5): square / round / broken pillars, 1 m stairs, 1 m platform
- Doors (2): wooden door, iron gate (both fit the doorway)
- Lights (3): wall torch, brazier, candles (emissive flame swatches)
- Props (12): crate, small crate, barrel, chest, table, chair, bench, bookshelf, banner, clay pot, large & small rubble
- Formats: GLB (texture embedded), FBX, OBJ/MTL (one file per piece), plus the composed sample room GLB and the Blender source
Specs
- Real-world scale in metres, clean pivots at grid corners, named objects (
dk_*) - 48–2,412 triangles per piece (14,596 for the whole kit)
- One material + two 256 px palette textures (albedo, emission)
- No LODs or collision meshes (use simple box colliders)
Engines
Works in Unity, Unreal Engine and Godot (and anything that reads GLB/FBX/OBJ). Use point/nearest texture filtering to keep swatches crisp, and hook the emission map up for glowing torches.
Conventions
CONVENTIONS
Units: metres, real-world scale. Z-up in .blend; GLB/FBX/OBJ exported Y-up (engine default).
Grid: 2 m. Floors are 2 x 2 m tiles with the walkable top at height 0 (slab extends 0.2 m down; grate pit 0.5 m).
Walls run along +X from the pivot (0..2 m), centred on the grid line, 3 m tall (+ cap stones), ~0.46 m thick with brick relief.
Pivots: floors/walls/stairs/platform at the grid corner; pillars, wall ends and the corner piece at the grid intersection they stand on;
props at floor level (min corner); torch and banner at the wall-attachment point, facing +Y.
Doorway opening 1.2 x 2.3 m (fits dk_door_wood / dk_gate_iron, hinge pivot at the door's left edge). Stairs rise 1 m over 2 m (5 steps) to dk_platform_1m.
Material: ONE material 'DK_Palette' on every piece: textures/dk_palette_albedo.png (256 px, 16 flat swatches) +
textures/dk_palette_emission.png (flame swatches only - hook to emissive in your engine for glowing torches/candles).
No LODs or collision meshes are included (the pieces are already low-poly; use box/convex colliders).
Blender check (live Blender 5.2.1)
- All 34 pieces re-imported from the shipped GLB (34/34 with palette textures), FBX (34/34) and OBJ (34/34) files.
- Triangles per piece 48–2,412; whole kit 14,596.
- Grid snapping verified for all 16 modular pieces (floors 2×2 m with pivot at the corner, walls 2 m along +X, pillars/ends centred on the intersection). Intentional overhangs: stair nosing +3 cm, platform brick facing +3 cm per side, damaged-wall rubble 0.4 m into the room.
- A z-fighting chest-lid cap found during the check was fixed (lid rebuilt as a proper half-cylinder) before export.
| Piece | Group | Size (m) | Triangles | Grid OK |
|---|---|---|---|---|
dk_banner | props | 0.94 × 0.085 × 1.64 | 200 | ✔ |
dk_barrel | props | 0.66 × 0.66 × 0.91 | 344 | ✔ |
dk_bench | props | 1.6 × 0.35 × 0.45 | 48 | ✔ |
dk_bookshelf | props | 1.2 × 0.4 × 2 | 576 | ✔ |
dk_brazier | lights | 0.76 × 0.76 × 1.345 | 262 | ✔ |
dk_candles | lights | 0.165 × 0.146 × 0.283 | 130 | ✔ |
dk_chair | props | 0.45 × 0.45 × 1 | 108 | ✔ |
dk_chest | props | 0.9 × 0.595 × 0.712 | 120 | ✔ |
dk_crate | props | 0.8 × 0.82 × 0.8 | 180 | ✔ |
dk_crate_small | props | 0.5 × 0.52 × 0.5 | 180 | ✔ |
dk_door_wood | doors | 1.2 × 0.167 × 2.248 | 188 | ✔ |
dk_floor_grate | floors | 2 × 2 × 0.5 | 312 | ✔ |
dk_floor_stone | floors | 2 × 2 × 0.199 | 204 | ✔ |
dk_floor_stone_cracked | floors | 2 × 2 × 0.199 | 252 | ✔ |
dk_floor_stone_mossy | floors | 2 × 2 × 0.199 | 204 | ✔ |
dk_gate_iron | doors | 1.2 × 0.07 × 2.38 | 246 | ✔ |
dk_pillar_broken | structure | 1.06 × 1.182 × 1.806 | 324 | ✔ |
dk_pillar_round | structure | 0.72 × 0.72 × 3 | 260 | ✔ |
dk_pillar_square | structure | 0.72 × 0.72 × 3 | 144 | ✔ |
dk_platform_1m | structure | 2.06 × 2.06 × 1 | 780 | ✔ |
dk_pot | props | 0.48 × 0.457 × 0.56 | 136 | ✔ |
dk_rubble_large | props | 1.358 × 1.407 × 0.335 | 320 | ✔ |
dk_rubble_small | props | 0.651 × 0.611 × 0.231 | 140 | ✔ |
dk_stairs_1m | structure | 2 × 2.03 × 1 | 300 | ✔ |
dk_table | props | 1.592 × 0.9 × 0.78 | 120 | ✔ |
dk_torch_wall | lights | 0.146 × 0.404 × 0.753 | 94 | ✔ |
dk_wall_archway | walls | 2 × 0.54 × 3.12 | 744 | ✔ |
dk_wall_corner | walls | 2.3 × 2.3 × 3.14 | 2,412 | ✔ |
dk_wall_damaged | walls | 2 × 0.89 × 3.13 | 1,240 | ✔ |
dk_wall_doorway | walls | 2 × 0.54 × 3.12 | 912 | ✔ |
dk_wall_end | walls | 0.64 × 0.64 × 3.16 | 144 | ✔ |
dk_wall_half | walls | 2 × 0.46 × 1.62 | 588 | ✔ |
dk_wall_straight | walls | 2 × 0.46 × 3.12 | 1,140 | ✔ |
dk_wall_window | walls | 2 × 0.52 × 3.12 | 1,244 | ✔ |
Technical details
- Formats
- GLB, FBX, OBJ, BLEND
- Software
- Blender, Unity, Unreal Engine, Godot
- Provenance
- Procedural
- AI training
- prohibited
- Engine
- unity, unreal-engine, godot
- Engine version
- Any (GLB/FBX/OBJ); import tested in Blender 5.2.1
- Render pipeline
- built-in, urp, hdrp, forward, deferred
- LODs included
- No
- Collision meshes
- No
- Polygon budget
- 2412 tris
- Target platform
- pc, mobile, web
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