Skip to content
AssetLoom

Loading 3D preview…

Interactive 3D preview (reduced-detail model, 13,020 triangles · 7 × 6.4 × 3.7 m). The downloadable files are the full-resolution originals.

Description

A cohesive low-poly dungeon kit: 34 modular pieces on a 2 m grid (floors, walls with doorway/arch/window variants, pillars, stairs, doors and a full set of props), all sharing one palette material so a whole level is a single draw-call-friendly material.

What's included

  • Floors (4): stone, cracked, mossy, drain grate
  • Walls (8): straight, damaged, half-height, doorway, archway, barred window, corner, wall end
  • Structure (5): square / round / broken pillars, 1 m stairs, 1 m platform
  • Doors (2): wooden door, iron gate (both fit the doorway)
  • Lights (3): wall torch, brazier, candles (emissive flame swatches)
  • Props (12): crate, small crate, barrel, chest, table, chair, bench, bookshelf, banner, clay pot, large & small rubble
  • Formats: GLB (texture embedded), FBX, OBJ/MTL (one file per piece), plus the composed sample room GLB and the Blender source

Specs

  • Real-world scale in metres, clean pivots at grid corners, named objects (dk_*)
  • 48–2,412 triangles per piece (14,596 for the whole kit)
  • One material + two 256 px palette textures (albedo, emission)
  • No LODs or collision meshes (use simple box colliders)

Engines

Works in Unity, Unreal Engine and Godot (and anything that reads GLB/FBX/OBJ). Use point/nearest texture filtering to keep swatches crisp, and hook the emission map up for glowing torches.

Conventions

CONVENTIONS
  Units: metres, real-world scale. Z-up in .blend; GLB/FBX/OBJ exported Y-up (engine default).
  Grid: 2 m. Floors are 2 x 2 m tiles with the walkable top at height 0 (slab extends 0.2 m down; grate pit 0.5 m).
  Walls run along +X from the pivot (0..2 m), centred on the grid line, 3 m tall (+ cap stones), ~0.46 m thick with brick relief.
  Pivots: floors/walls/stairs/platform at the grid corner; pillars, wall ends and the corner piece at the grid intersection they stand on;
          props at floor level (min corner); torch and banner at the wall-attachment point, facing +Y.
  Doorway opening 1.2 x 2.3 m (fits dk_door_wood / dk_gate_iron, hinge pivot at the door's left edge). Stairs rise 1 m over 2 m (5 steps) to dk_platform_1m.
  Material: ONE material 'DK_Palette' on every piece: textures/dk_palette_albedo.png (256 px, 16 flat swatches) +
            textures/dk_palette_emission.png (flame swatches only - hook to emissive in your engine for glowing torches/candles).
  No LODs or collision meshes are included (the pieces are already low-poly; use box/convex colliders).

Blender check (live Blender 5.2.1)

  • All 34 pieces re-imported from the shipped GLB (34/34 with palette textures), FBX (34/34) and OBJ (34/34) files.
  • Triangles per piece 48–2,412; whole kit 14,596.
  • Grid snapping verified for all 16 modular pieces (floors 2×2 m with pivot at the corner, walls 2 m along +X, pillars/ends centred on the intersection). Intentional overhangs: stair nosing +3 cm, platform brick facing +3 cm per side, damaged-wall rubble 0.4 m into the room.
  • A z-fighting chest-lid cap found during the check was fixed (lid rebuilt as a proper half-cylinder) before export.
PieceGroupSize (m)TrianglesGrid OK
dk_bannerprops0.94 × 0.085 × 1.64200✔
dk_barrelprops0.66 × 0.66 × 0.91344✔
dk_benchprops1.6 × 0.35 × 0.4548✔
dk_bookshelfprops1.2 × 0.4 × 2576✔
dk_brazierlights0.76 × 0.76 × 1.345262✔
dk_candleslights0.165 × 0.146 × 0.283130✔
dk_chairprops0.45 × 0.45 × 1108✔
dk_chestprops0.9 × 0.595 × 0.712120✔
dk_crateprops0.8 × 0.82 × 0.8180✔
dk_crate_smallprops0.5 × 0.52 × 0.5180✔
dk_door_wooddoors1.2 × 0.167 × 2.248188✔
dk_floor_gratefloors2 × 2 × 0.5312✔
dk_floor_stonefloors2 × 2 × 0.199204✔
dk_floor_stone_crackedfloors2 × 2 × 0.199252✔
dk_floor_stone_mossyfloors2 × 2 × 0.199204✔
dk_gate_irondoors1.2 × 0.07 × 2.38246✔
dk_pillar_brokenstructure1.06 × 1.182 × 1.806324✔
dk_pillar_roundstructure0.72 × 0.72 × 3260✔
dk_pillar_squarestructure0.72 × 0.72 × 3144✔
dk_platform_1mstructure2.06 × 2.06 × 1780✔
dk_potprops0.48 × 0.457 × 0.56136✔
dk_rubble_largeprops1.358 × 1.407 × 0.335320✔
dk_rubble_smallprops0.651 × 0.611 × 0.231140✔
dk_stairs_1mstructure2 × 2.03 × 1300✔
dk_tableprops1.592 × 0.9 × 0.78120✔
dk_torch_walllights0.146 × 0.404 × 0.75394✔
dk_wall_archwaywalls2 × 0.54 × 3.12744✔
dk_wall_cornerwalls2.3 × 2.3 × 3.142,412✔
dk_wall_damagedwalls2 × 0.89 × 3.131,240✔
dk_wall_doorwaywalls2 × 0.54 × 3.12912✔
dk_wall_endwalls0.64 × 0.64 × 3.16144✔
dk_wall_halfwalls2 × 0.46 × 1.62588✔
dk_wall_straightwalls2 × 0.46 × 3.121,140✔
dk_wall_windowwalls2 × 0.52 × 3.121,244✔

Technical details

Formats
GLB, FBX, OBJ, BLEND
Software
Blender, Unity, Unreal Engine, Godot
Provenance
Procedural
AI training
prohibited
Engine
unity, unreal-engine, godot
Engine version
Any (GLB/FBX/OBJ); import tested in Blender 5.2.1
Render pipeline
built-in, urp, hdrp, forward, deferred
LODs included
No
Collision meshes
No
Polygon budget
2412 tris
Target platform
pc, mobile, web

Reviews

Own this asset? Sign in to review it.

No reviews yet. Owners can share how the asset worked for them.

    Questions & comments

    Sign in to ask the creator a question.

    No questions yet. Ask about formats, compatibility or licensing.