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Interactive 3D preview (reduced-detail model, 15,948 triangles · 1.5 × 1.1 × 1.8 m · 5 animation clips). The downloadable files are the full-resolution originals.

Description

Melee Weapon Combat Pack

26 original melee clips in two styles, sword and shield and two-handed greatsword: combat idle, draw, sheathe, three light attacks and a 3-hit combo, heavy overhead, thrust, block, parry, hit reaction and death. Every clip comes in root-motion and in-place versions. Includes our own sword, round shield and greatsword props and socket bones for weapon attachment.

Clips (30 fps)

ClipFramesLoopNotes
SS Idle Combat61yessword and shield: combat stance, loop
SS Draw41nosword and shield: draw from the sheath; grab_weapon event at frame 13 (sword from the left hip / greatsword from the back)
SS Sheathe45nosword and shield: return to the sheath; release_weapon event at frame 21
SS Attack Light 133nosword and shield: light slash, right to left
SS Attack Light 233nosword and shield: light backhand slash, left to right
SS Attack Light 335nosword and shield: light rising / diagonal cut
SS Combo 3Hit71nosword and shield: the three light attacks chained
SS Attack Heavy Overhead41nosword and shield: heavy overhead strike
SS Thrust37nosword and shield: lunging thrust, 0.32 m root motion
SS Block31nosword and shield: block and absorb a hit
SS Parry27nosword and shield: deflect outward
SS Hit Reaction29nosword and shield: recoil and recover
SS Death61nosword and shield: falls backward, weapon on the floor
TH Idle Combat61yestwo-handed: combat stance, loop
TH Draw41notwo-handed: draw from the sheath; grab_weapon event at frame 13 (sword from the left hip / greatsword from the back)
TH Sheathe45notwo-handed: return to the sheath; release_weapon event at frame 21
TH Attack Light 135notwo-handed: light slash, right to left
TH Attack Light 235notwo-handed: light backhand slash, left to right
TH Attack Light 335notwo-handed: light rising / diagonal cut
TH Combo 3Hit71notwo-handed: the three light attacks chained
TH Attack Heavy Overhead41notwo-handed: heavy overhead strike
TH Thrust37notwo-handed: lunging thrust, 0.32 m root motion
TH Block31notwo-handed: block and absorb a hit
TH Parry27notwo-handed: deflect outward
TH Hit Reaction29notwo-handed: recoil and recover
TH Death61notwo-handed: falls backward, weapon on the floor

Props and sockets

  • Arming sword (310 triangles), round shield (582), greatsword (310): PBR steel, leather and wood materials
  • Socket bones (children of the standard skeleton, prefixed x_): x_hand_r_weapon, x_hand_l_weapon, x_hand_l_shield, x_back, x_hip_l
  • A socketed mannequin FBX (Unity/Godot and UE5) with the props already placed, plus Rig/sockets.json
  • Draw and sheathe come with grab/release frames for switching the weapon between sheath and hand

Formats

  • FBX per clip for Unity/Godot and Unreal Engine 5 (UE5-style names, centimetres), plus all-takes files
  • GLB per clip (skeleton only), and one GLB per style with mannequin, props and clips
  • BVH per clip, a .blend with sockets, props, Actions and NLA strips, Rig/bone_map.json, clips.csv and check_report.txt

Quality, measured

  • Planted feet move at most 0.021 cm per frame after re-import
  • Blade and shield checked against the body on every frame: an automatic avoidance pass keeps them clear (at most 4 triangles of contact, while drawing and sheathing)
  • Two-handed swings bring the forearms together, so the forearm skins touch on some transition frames (documented)

Engines

Unity (Humanoid), Unreal Engine 5 (UE5-named FBX + socketed mannequin), Godot 4 (GLB, BoneAttachment3D). Tested by re-import in Blender; not opened in the engines for this listing.

How it was made

Keyframed pose to pose by AssetLoom in weapon space: each key sets the grip position and blade direction, solved with arm IK and hand orientation. Props modelled procedurally by AssetLoom. No motion capture, no third-party or library motion, no AI generation. Right-handed; stylised game timing.

Standard licence: use in personal and commercial projects; don't resell or share the files. See https://assetloom.io/licenses

Technical details

Formats
FBX, GLB, BVH, BLEND, JSON, CSV, TXT
Software
Blender, Maya, MotionBuilder, 3ds Max, Cascadeur, Houdini
Provenance
Human-made
AI training
prohibited
Rig / skeleton
humanoid, unity-humanoid
Clip count
26
Frame rate
30 fps
In-place versions
Yes
Root motion
Yes

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