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Interactive 3D preview (reduced-detail model, 15,056 triangles · 1.4 × 0.3 × 1.8 m · 5 animation clips). The downloadable files are the full-resolution originals.

Description

Unarmed Combat Animation Pack

20 original unarmed combat clips for a standard humanoid skeleton: fighting stance, punches, kicks, a 1-2-3 combo, blocks, dodges, four hit reactions, knockdown, get-up and death. Every clip comes in root-motion and in-place versions, and they all start and end in the same guard pose so they chain cleanly.

Clips (30 fps)

ClipFramesLoopRoot motionNotes
Fight Idle41yes-orthodox guard, light bounce, rear heel up
Jab25no-lead hand, starts/ends in guard
Cross27no-rear hand, hip turn, rear foot pivot
Hook Left29no-lead hook, lead foot pivot
Uppercut Right31no-rear uppercut from a dip
Front Kick Right37no-rear leg push kick, ball of the foot
Roundhouse Kick Right47no-rear leg, pivot on the lead foot
Combo Jab Cross Hook55no-1-2-3 combination
Block High31no-forearms cover the head, absorbs a hit
Block Low31no-elbows cover the body
Dodge Left25no0.32 mslip step 0.32 m left
Dodge Right25no0.32 mslip step 0.32 m right
Dodge Back27no0.38 mstep back 0.38 m
Hit Head27no-head snaps back
Hit Body27no-doubles over
Hit Left27no-struck on the left, recoils right
Hit Right27no-struck on the right, recoils left
Knockdown61no1.15 mstagger, fall, ends lying on the back
Get Up71no0.41 mfrom Knockdown end pose to guard
Death Fall71no0.66 mknees give way, falls face down

Formats

  • FBX per clip for Unity/Godot (metres) and Unreal Engine 5 (UE5-style names, centimetres), plus a file with all takes
  • GLB per clip (skeleton only) and a GLB with the textured mannequin and every animation
  • BVH per clip, a .blend with Actions and NLA strips, the skinned mannequin FBX, Rig/bone_map.json (Unity Humanoid, UE5 mannequin, Godot and common FBX names), clips.csv and check_report.txt

Skeleton

The AssetLoom 53-bone humanoid (Unity HumanBodyBones / Godot SkeletonProfileHumanoid names, floor-level Root bone), the same rig as our Rigged Mannequin Base Character and Locomotion Animation Pack, so the packs mix freely.

Quality, measured

  • Planted feet move at most 0.03 cm per frame (heel lifts and pivots turn about the ball of the foot)
  • Falls and the get-up keep the skin above the floor (lowest point 0.8 cm below on one frame)
  • Skin interpenetration scanned on every clip: none apart from intended contact (forearms on the head in the high block, hands brushing the knees while getting up)

Engines

Unity (Humanoid), Unreal Engine 5 (UE5-named FBX + mannequin, Root Motion), Godot 4 (GLB, BoneMap). Tested by re-import in Blender; not opened in the engines for this listing.

How it was made

Keyframed pose to pose by AssetLoom with our own tools: eased spline keys, overlapping action, analytic IK for hands and feet, heel and ball pivots. No motion capture, no third-party or library motion, no AI generation. Stylised for games rather than sport-accurate.

Standard licence: use in personal and commercial projects; don't resell or share the files. See https://assetloom.io/licenses

Technical details

Formats
FBX, GLB, BVH, BLEND, JSON, CSV, TXT
Software
Blender, Maya, MotionBuilder, 3ds Max, Cascadeur, Houdini
Provenance
Human-made
AI training
prohibited
Rig / skeleton
humanoid, unity-humanoid
Clip count
20
Frame rate
30 fps
In-place versions
Yes
Root motion
Yes

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