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Description
Unarmed Combat Animation Pack
20 original unarmed combat clips for a standard humanoid skeleton: fighting stance, punches, kicks, a 1-2-3 combo, blocks, dodges, four hit reactions, knockdown, get-up and death. Every clip comes in root-motion and in-place versions, and they all start and end in the same guard pose so they chain cleanly.
Clips (30 fps)
| Clip | Frames | Loop | Root motion | Notes |
|---|---|---|---|---|
| Fight Idle | 41 | yes | - | orthodox guard, light bounce, rear heel up |
| Jab | 25 | no | - | lead hand, starts/ends in guard |
| Cross | 27 | no | - | rear hand, hip turn, rear foot pivot |
| Hook Left | 29 | no | - | lead hook, lead foot pivot |
| Uppercut Right | 31 | no | - | rear uppercut from a dip |
| Front Kick Right | 37 | no | - | rear leg push kick, ball of the foot |
| Roundhouse Kick Right | 47 | no | - | rear leg, pivot on the lead foot |
| Combo Jab Cross Hook | 55 | no | - | 1-2-3 combination |
| Block High | 31 | no | - | forearms cover the head, absorbs a hit |
| Block Low | 31 | no | - | elbows cover the body |
| Dodge Left | 25 | no | 0.32 m | slip step 0.32 m left |
| Dodge Right | 25 | no | 0.32 m | slip step 0.32 m right |
| Dodge Back | 27 | no | 0.38 m | step back 0.38 m |
| Hit Head | 27 | no | - | head snaps back |
| Hit Body | 27 | no | - | doubles over |
| Hit Left | 27 | no | - | struck on the left, recoils right |
| Hit Right | 27 | no | - | struck on the right, recoils left |
| Knockdown | 61 | no | 1.15 m | stagger, fall, ends lying on the back |
| Get Up | 71 | no | 0.41 m | from Knockdown end pose to guard |
| Death Fall | 71 | no | 0.66 m | knees give way, falls face down |
Formats
- FBX per clip for Unity/Godot (metres) and Unreal Engine 5 (UE5-style names, centimetres), plus a file with all takes
- GLB per clip (skeleton only) and a GLB with the textured mannequin and every animation
- BVH per clip, a .blend with Actions and NLA strips, the skinned mannequin FBX, Rig/bone_map.json (Unity Humanoid, UE5 mannequin, Godot and common FBX names), clips.csv and check_report.txt
Skeleton
The AssetLoom 53-bone humanoid (Unity HumanBodyBones / Godot SkeletonProfileHumanoid names, floor-level Root bone), the same rig as our Rigged Mannequin Base Character and Locomotion Animation Pack, so the packs mix freely.
Quality, measured
- Planted feet move at most 0.03 cm per frame (heel lifts and pivots turn about the ball of the foot)
- Falls and the get-up keep the skin above the floor (lowest point 0.8 cm below on one frame)
- Skin interpenetration scanned on every clip: none apart from intended contact (forearms on the head in the high block, hands brushing the knees while getting up)
Engines
Unity (Humanoid), Unreal Engine 5 (UE5-named FBX + mannequin, Root Motion), Godot 4 (GLB, BoneMap). Tested by re-import in Blender; not opened in the engines for this listing.
How it was made
Keyframed pose to pose by AssetLoom with our own tools: eased spline keys, overlapping action, analytic IK for hands and feet, heel and ball pivots. No motion capture, no third-party or library motion, no AI generation. Stylised for games rather than sport-accurate.
Standard licence: use in personal and commercial projects; don't resell or share the files. See https://assetloom.io/licenses
Technical details
- Formats
- FBX, GLB, BVH, BLEND, JSON, CSV, TXT
- Software
- Blender, Maya, MotionBuilder, 3ds Max, Cascadeur, Houdini
- Provenance
- Human-made
- AI training
- prohibited
- Rig / skeleton
- humanoid, unity-humanoid
- Clip count
- 20
- Frame rate
- 30 fps
- In-place versions
- Yes
- Root motion
- Yes
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