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Description
A modular sci-fi corridor kit on a 2 m grid: floors, ceilings, walls with vents, lights, consoles and pipes, a doorway with working sliding doors, posts and corners for junctions, pipe runs, lights and consoles. Everything snaps together, and a T-junction sample layout is included.
What's included (23 pieces)
- Floors (3): panel, hazard-striped threshold, grate with pipes below
- Ceilings (2): panel, emissive light panel
- Walls (6): panel, vent, light strip, console, pipes, doorway (1.0 × 2.4 m) with wall pockets
- Doors (2): sliding leaves L/R that retract into the doorway pockets
- Junctions (3): post (corners, T and X junctions), inner corner, wall end cap
- Pipes (3): 2 m run, 90° bend, 3 m vertical · Lights (2): wall lamp, beacon · Consoles (2): terminal, console bank
- Formats: GLB, FBX, OBJ/MTL per piece + sample layout GLB + Blender source
Specs
- 2 m grid, 3 m walls, pivots at grid corners on the floor (metres)
- 216–3,132 triangles per piece (29,176 for the whole kit)
- PBR metal/roughness, 7 shared materials with 1024 px maps (normal GL + DX, ORM) and emissive light strips, matches the AssetLoom Sci-Fi Crates pack
Engines
Unity, Unreal Engine and Godot.
Conventions
CONVENTIONS
Units: metres. Grid: 2 m. Z-up in .blend; GLB/FBX/OBJ exported Y-up. Every piece is placed at a grid corner on the floor (z = 0).
Floors: 2 x 2 m, walkable top at z = 0 (+3-4 mm anti-slip ribs), slab 0.2 m deep (grate pit 0.6 m).
Ceilings: 2 x 2 m, underside at z = 3.0 m (light panels hang 7.5 cm), so they sit exactly on the 3 m walls.
Walls: run along +X from the pivot (0..2 m), 3 m tall, centred on the grid line, everything within y = -0.15..+0.15 m
(console desk and pipe walls protrude into the room on +Y). Rotate 90/180/270 deg about Z for the other directions.
Doorway: 1.0 x 2.4 m opening with hollow wall pockets. cor_door_L / cor_door_R are the sliding leaves (0.495 m each): place L at x = 0.5 and
R at x = 1.5 (same rotation as the doorway); slide L by -0.455 m and R by +0.455 m along the wall to open.
Posts: centred on a grid intersection - cap wall joints, corners and T/X junctions. cor_wall_corner_inner fills an inner 90 deg corner.
Pipes: cor_pipe_run_2m spans 2.000 m flange to flange (chain them), cor_pipe_corner bends 90 deg (R 0.5 m), cor_pipe_vertical is 3 m.
Materials: the same 7 PBR materials as the AssetLoom Sci-Fi Crates pack (1024 px, metal/roughness, normal GL + DX, ORM) + emissive strips.
Blender check (live Blender 5.2.1)
- Grid snapping verified for 13/13 modular pieces (floors and ceilings exactly 2 × 2 m from the corner pivot, walls 0–2 m × 0–3 m, posts centred).
- sliding door leaves closed (in the 1.0 x 2.4 m opening): 0 intersections ✔
- sliding door leaves open (retracted 0.455 m into the wall pockets): 0 intersections ✔
- closed leaves meet with a 10 mm gap: 0 intersections ✔
- cor_wall_panel + cor_wall_vent end-to-end on the 2 m grid (1 mm probe gap): 0 intersections ✔
- cor_wall_light + cor_wall_doorway end-to-end on the 2 m grid (1 mm probe gap): 0 intersections ✔
- cor_wall_console + cor_wall_pipes end-to-end on the 2 m grid (1 mm probe gap): 0 intersections ✔
- floor tiles side by side (1 mm probe gap): 0 intersections ✔
- ceiling sits on top of the 3 m walls (1 mm probe): 0 intersections ✔
- All 23 pieces re-imported from the shipped GLB / FBX / OBJ files with every PBR map resolved; 0 loose / degenerate / open edges.
- The 82-piece sample layout was assembled from the kit in the live session (and is included as a GLB and in the .blend).
| Piece | Size (m) | Triangles | Degenerate | Open edges | GLB/FBX/OBJ | Grid OK |
|---|---|---|---|---|---|---|
cor_ceiling_light | 2 × 2 × 0.275 | 540 | 0 | 0 | 3/3 | ✔ |
cor_ceiling_panel | 2 × 2 × 0.23 | 540 | 0 | 0 | 3/3 | ✔ |
cor_console_bank | 1.94 × 0.7 × 1.313 | 1,812 | 0 | 0 | 3/3 | n/a |
cor_console_terminal | 0.64 × 0.45 × 1.237 | 540 | 0 | 0 | 3/3 | n/a |
cor_door_L | 0.495 × 0.116 × 2.375 | 432 | 0 | 0 | 3/3 | n/a |
cor_door_R | 0.495 × 0.116 × 2.375 | 432 | 0 | 0 | 3/3 | n/a |
cor_floor_grate | 2 × 2 × 0.6 | 2,724 | 0 | 0 | 3/3 | ✔ |
cor_floor_hazard | 2 × 2 × 0.203 | 708 | 0 | 0 | 3/3 | ✔ |
cor_floor_panel | 2 × 2 × 0.204 | 1,548 | 0 | 0 | 3/3 | ✔ |
cor_light_beacon | 0.24 × 0.24 × 0.2 | 564 | 0 | 0 | 3/3 | n/a |
cor_light_wall_lamp | 0.3 × 0.15 × 0.2 | 432 | 0 | 0 | 3/3 | n/a |
cor_pipe_corner | 0.61 × 0.613 × 0.426 | 832 | 0 | 0 | 3/3 | n/a |
cor_pipe_run_2m | 2 × 0.45 × 0.56 | 2,124 | 0 | 0 | 3/3 | ✔ |
cor_pipe_vertical | 0.24 × 0.37 × 3 | 1,264 | 0 | 0 | 3/3 | n/a |
cor_post | 0.46 × 0.46 × 3.2 | 756 | 0 | 0 | 3/3 | ✔ |
cor_wall_console | 2 × 0.695 × 3 | 2,484 | 0 | 0 | 3/3 | ✔ |
cor_wall_corner_inner | 0.547 × 0.547 × 3 | 296 | 0 | 0 | 3/3 | n/a |
cor_wall_doorway | 2 × 0.3 × 3 | 2,376 | 0 | 0 | 3/3 | ✔ |
cor_wall_end_cap | 0.2 × 0.38 × 3 | 216 | 0 | 0 | 3/3 | n/a |
cor_wall_light | 2 × 0.3 × 3 | 1,836 | 0 | 0 | 3/3 | ✔ |
cor_wall_panel | 2 × 0.3 × 3 | 1,404 | 0 | 0 | 3/3 | ✔ |
cor_wall_pipes | 2 × 0.54 × 3 | 2,184 | 0 | 0 | 3/3 | ✔ |
cor_wall_vent | 2 × 0.3 × 3 | 3,132 | 0 | 0 | 3/3 | ✔ |
Technical details
- Formats
- GLB, FBX, OBJ, BLEND, PNG
- Software
- Blender, Unity, Unreal Engine, Godot
- Provenance
- Procedural
- AI training
- prohibited
- Engine
- unity, unreal-engine, godot
- Engine version
- Any (GLB/FBX/OBJ); import tested in Blender 5.2.1
- Render pipeline
- built-in, urp, hdrp, lumen-nanite, forward, deferred
- LODs included
- No
- Collision meshes
- No
- Polygon budget
- 3132 tris
- Target platform
- pc, console, vr
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