Licensing
How the AssetLoom Standard licence works
What the Standard licence lets you do (games, apps, videos, client work, selling 3D prints), what it doesn't (reselling or sharing the files), with examples and how AI-training permission works.
By AssetLoom Team, published , 6 min read
When you buy something on AssetLoom you are buying a licence: permission to use the files in certain ways. You don’t buy the copyright, and you don’t buy the right to pass the files on. Every asset comes with one licence, the Standard licence, at one price. There are no tiers to compare: commercial use is included.
In one line: use it in personal and commercial projects, but you can’t resell or share the files. This guide explains what that means in practice, with examples. It is a summary, not legal advice. The full licence text recorded with your purchase governs, together with our Terms of Service.
What you are actually buying
The Standard licence is non-exclusive, non-transferable, worldwide and perpetual. In practice that means:
- Non-exclusive: other people can buy the same asset. If you need something nobody else has, a stock asset is the wrong starting point.
- Non-transferable: you can’t sell, give away or otherwise pass the licence to someone else. You can pass on the finished work you make with the asset.
- Worldwide and perpetual: there is no territory restriction, and the licence lasts forever as long as you keep to it.
Each purchase records the exact licence version you accepted. If we change the licence later, your purchase keeps its original terms. You can see the licence for every purchase in your library, including a printable licence certificate that names the product, the licence and the version.
What the Standard licence lets you do
Use the asset in as many personal and commercial projects as you like, and sell or distribute the finished work in unlimited copies with no royalties or further fees. The licence calls that finished work an End Product. For example:
- the low-poly dungeon kit used to build levels in a game you sell;
- UI sounds in a paid app or a client’s website;
- a lo-fi loop under a monetised or sponsored video, or arranged into your own released track;
- trailer hits and risers in an advert you edit for a client;
- hobby projects, renders, portfolio pieces, game prototypes and mods.
You can also modify the asset: edit, recolour, re-render, convert and combine it with your own work. A modified version is still covered by the same licence, so the rule about not sharing the files still applies to it. You don’t need to credit AssetLoom.
Selling 3D prints
If an asset is made for 3D printing, you can print it and sell the physical prints, in any quantity, at a craft fair, in your shop or online. Printing a set of Gridfinity bins to sell, or a desk cactus to give as a gift, are both fine.
Sell the print, never the file
You can’t sell, share or upload the print files themselves (STL, 3MF or similar), even if you changed them. If you use a print-on-demand or manufacturing service, keep the files private to your own orders.
What it doesn’t allow
Under the Standard licence you may not:
- redistribute, resell, sublicense or share the asset files themselves, changed or unchanged, alone or where the files are the main value of what you offer, for example by re-uploading them to another asset store, stock site or file-sharing service, or putting them in a template, asset pack or library that others download;
- include the asset in your work in a way that lets others extract it and use it separately;
- use the asset in or as an NFT or other blockchain-based token or digital collectible;
- use the asset as or in a trademark, logo or other brand identifier;
- use the asset for AI training, unless the listing’s AI-training permission allows it;
- claim you created the original asset, or remove its copyright notices or licence files;
- use recognisable people, places or brands shown in an asset in a way that needs a release you don’t have, or in deepfakes or impersonation;
- use the asset in a way that is unlawful or infringes anyone’s rights.
Quick examples
| Use | Allowed? |
|---|---|
| A model or texture in a game you sell on Steam or the app stores | Yes |
| Music or sound effects in a monetised video, podcast or stream | Yes |
| A render or animation for a paying client | Yes |
| Selling physical 3D prints of a printable design | Yes |
| Your company using it across several projects, with staff and contractors | Yes, no seat limits |
| Editing or remixing the asset for your project | Yes |
| Selling or sharing the files, or a lightly edited copy | No |
| An asset pack or template whose main value is the asset files | No |
| Using the asset as your logo | No |
| Training an AI model on it | Only if the listing allows it |
Teams, clients, games and apps
- Companies and teams. A company can buy an asset for its own projects. Its employees and individual contractors may use it for those projects, with no seat or user limits. They must not keep the files for anything else.
- Clients. If you make something for a client, you deliver the finished work and the client can use it. If the client needs the asset files themselves, they need their own licence.
- Games, apps and rendered media. Ship the asset inside a compiled or exported product: a game build, an app bundle, a rendered image or video. The normal packaging of a common game engine or app build is enough. Don’t ship loose source files (scene files, layered images, unpacked textures or audio) that people could pull out and reuse.
AI training is a separate permission
Commercial use does not include permission for AI training. Each listing states its AI-training permission on its own: prohibited, allowed, allowed with attribution, or custom. Read that field on the product page.
AI training means using the asset to train, fine-tune or evaluate a model, including building a dataset or LoRA. Using an asset as an input to an AI tool while making work the licence allows (for example, a texture as a reference image) is not AI training by you, but if the tool lets you opt out of the provider training on your inputs, you must opt out first.
This is separate from whether a product was made with generative tools, which listings also disclose. For example, the desk cactus listing says the model was AI-generated and then checked by our team.
Bought under Personal, Commercial or Extended Commercial?
Before the Standard licence, some listings offered Personal Use, Commercial Use and Extended Commercial at different prices. If you bought under one of those, nothing changes: your purchase keeps the exact licence and version you accepted, shown on its licence certificate in your library. You may also occasionally see an Editorial Use licence (news, commentary, reviews and education only) or a Custom License with extra terms written for that listing. Read those terms carefully before buying.
Updates, and when a licence ends
We can publish new versions of a product. Whether you get them depends on the update policy recorded with your purchase: all future versions, updates within the same major version, or no updates. Publishing a new version never replaces the version you bought. Keep your own backup of downloaded files.
A licence ends automatically if:
- the purchase is refunded, cancelled or reversed, including through a chargeback; or
- you materially breach the licence.
When a licence ends you must stop using the asset and delete your copies. A licence may also be withdrawn if a court, regulator or valid infringement notice establishes that we didn’t have the right to grant it. In that case we offer a refund under the Refund Policy, and you may keep distributing finished work you had already published, in the form it was in at the time, to the extent we can permit it. Closing your account doesn’t end a licence by itself.
Is my use covered? Three questions
- Is the asset one ingredient in your own finished work (a game, app, film, video, track, render, print or client project)? You’re covered.
- Would someone end up with the asset files themselves, or is the asset file the main thing you’re offering? That isn’t allowed.
- Do you want to use the files as AI training data? Check the listing’s AI-training permission first.
If your use doesn’t fit neatly, email legal@assetloom.io before you buy and describe the project. For the short summary and FAQ, see the Standard licence.
Spotted a mistake or have a question? Email support@assetloom.io.